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Sins of the prophets ships
Sins of the prophets ships










Much like SW:ARMCO, the player would be able to set up industrial facilities, mine custom resources, and more.įor the most part, this would happen while being battered from all sides by relentless Covenant NPC factions with their own custom weaponry. Now take some of that, right? And put it in a halo setting, most likely on the UNSC side of things. This could also include 3D printing facilities or the like so that you wouldn't need to repeatedly weld them together by hand. This would obviously help with letting the engine handle all the shenanigans when it comes to en masse unit deployment. I'm going to take some inspiration off of the ARMCO Imperialmod and suggest making ships split into different large components so you can clip them together with a small handful of giant blocks. I'd obviously want it to still have the core SE mechanics, with all that mining and building jazz, but maybe this modpack idea could add a bit of fleet command to it. You know, the more I play Space Engineers and SOTP, the more I feel like I have a lightbulb going off in my head. No, not the actual Sins of the Prophets brand, but still set in the Halo universe. For this reason you should try and distill it down to the smallest and simplest concept you can, that way an interested game developer can actually make it. While we appreciate game ideas of all difficulty levels, before you post a game idea that is unlikely to ever be made it is worth checking out (Credit: /u/clintbellanger) as there is a good chance it is too big. Please tag your post with an appropriate flair. Please do not post blatant copies of already existing games.Ĥ. Search for specific ideas based on the flairĬlick here for detailed descriptions of each rule.Ģ. If you want to find people to collaborate with head over to /r/GameDevClassifieds

sins of the prophets ships

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sins of the prophets ships

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Sins of the prophets ships